Badra and Firas Nostalgia, a travel to the past! Badra Jlassi from the National Union of Tunisian Women (UNFT) in Kairouan, Tunisia share thoughts on her Tandem project "Nostalgia". Badra is working in Tandem with Firas Mallah from the Debate Foundation in New Zarqa, Jordan. In a search for an idea A year ago, I and Firas exchanged experiences, knowledge, and experiences, tried different methodologies, and had endless conversations about just about everything. We ate together, laughed together, and got to know each other with a lot of fatigue and determination until efforts were united between The UNFTK and the Debate Foundation. Those efforts were focused on collecting intangible heritage. We had many scattered ideas about the project, what would it be, until the idea of the project appeared like a star on a dark night, it brought back the light of the nights in the past, it brought back the childhood dream and the forgotten children’s music that we wanted to rebuild in a way that paints the past and the present. Nostalgia logo About 'Nostalgia' Nostalgia is our project, and that word is of Greek origin Literal meaning: The text of the word “Nost” means to return home, and “Gia” means pain or aches. But it means nostalgia for the past, or for the family and the old events of a time. Nostalgia means the love of time. It was considered a state of depression or as an illness. Nostalgia is often used to describe nostalgic and warm feelings – it is known as nostalgia for the past. We sometimes think that remembering all the events of the past is only for the elderly, however this feeling is a biological nature and is in the brain of each one of us. Workshop Group picture In our project, we were going on a horizontal path that focused on collecting and writing down data on the games that were played by children in the past, and reformulating these games so that they do not lose their features and benefits. While playing this game, each team relied on a special strategy. We asked experts, specialists and the elderly and children. Our research led to the creation of a state of dynamism and intellectual harmony and sensory harmony. Our project started from an interrogative question: Where do we start .. and where do we reach and what is the best methodology and what will we do with the information that will be collected? We now aspire to republish a collection of games, photographed and taught to children and young adults. We focus on games that contribute to building personality and stimulating social intelligence.